![]() ![]() Server never goes above 2000 edicts and is rarely even that high naturally. The max amount of. We are theorizing it is due to constraints since entities are blocked from being created near max edicts. You have too many entities placed in your map, and because of that, when you load bots into the map, the engine will overflow. ![]() If you want more of the console log let me know. ![]() It also doesn't look like anything suspicious in log before this exists. Not sure, this issue isn't caused by e2 or Starfall as constraint APIs in those were disabled prior. If it got to 60 seconds, it would kill the process so it can restart and not be stuck at 100% cpu indefinitely. Server is behind message is a custom dll i made that detects if the server is totally frozen, that means that lua has failed to run a function once per second, indicating a total or temporary freeze.Lag detected means large ticrate drop for 1 second has been detected, but lua isnt frozen as it wouldn't have been able to run the code to print that. ![]() Any minidumps will be uploaded in-process ![]()
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